Unity game optimisation
The game is too large, loses frame rate, freezes or uses too much memory on target devices.
I analyse build contents and performance, identify the causes and implement fixes in your project. I verify the effect in agreed scenes, on selected devices and in defined scenarios.
Before-and-after build size and performance measurements, project changes, a verified build and a description of the achieved effect.
Build size, frame time and memory targets are defined after reviewing the project.
Discuss your task